The beholder can't repeat an effect until they have all been used, and it can't use the same effect two rounds in a row. One random eye ray of the beholder shoots from that eye at a target of the beholder's choice that it can see. Escaping requires a successful DC 15 Strength (Athletics) or Dexterity (Acrobatics) check.Īn eye opens on a solid surface within 60 feet of the beholder. Each creature of the beholder's choice that starts its turn within 10 feet of such a wall must succeed on a DC 15 Dexterity saving throw or be grappled. Walls within 120 feet of the beholder sprout grasping appendages until initiative count 20 on the round after next. On initiative count 20 (losing initiative ties), the beholder can take one lair action to cause one of the following effects:Ī 50-foot-square area of ground within 120 feet of the beholder becomes slimy that area is difficult terrain until initiative count 20 on the next round. Eyes of flame take great pleasure in setting targets aflame with their fire ray only to cause them even greater harm with their pyromastery ability. The Crossbow "Giantbreaker" is higly usefull for this foe as it disregards enemy weight.When fighting inside its lair, a beholder can invoke the ambient magic to take lair actions. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 (4d8 + 4) psychic damage and be stunned for 1 minute. Use Push or Knockback to push it into the abyss early on the statues can then be killed afterwards. The mind flayer magically emits psychic energy in a 60-foot cone.In my case I had 3 oil barrels and they easily killed the boss. Beholder zombies were decrepit and decayed, rotting corpses that barely resembled their original form. Unlike the despotic death tyrants, they were mindless servants and retained no memory of their living selves. Move Any nearby character out of range, then shoot a barrel with the Fire Bolt. Beholder zombies were powerful zombies created from the reanimated corpses of dead beholders with the use of necromantic magic. The DnD Beholder 5e is one of the most memorable Dungeons and Dragons creatures - heres all you need to know about Beholder 5e stats and types.Leave at least one character available with a fire cantrip (e.g. Dish out some ranged damage if you must don't bother with any blessing or spells that use spell slots.Because the boss is asleep, this will be a guaranteed hit. Use a strong melee character to make a powerful opening attack to shave off some HP.Since the rest of your party members are far away, they won't get dragged into the fight & will remain hidden. Most of the time the Spectator will either spawn right into it, skipping you the Surprise turn, or will walk into it on his first turn and fall asleep. Shadowheart) walk over by herself & put down a Glyph of Warding with Sleep effect on the area around the western cliff. I used the high ground on the eastern side (where a petrified drow is making a leaping gesture with one outstretched hand). Hide the entire party (important!) before combat begins, and put the ranged characters some distance away.Put the barrels down around where the Spectator is hiding (he tends to spawn around the western edge, close to where one of the petrified Drow is making a frightened gesture).Have a character with high strength pick up a few barrels of oil from the Selunite outpost nearby.It is possible to skip the surprise turn by hiding the party and attacking one of the petrified drow from the ledge.When summoned, it uses 3 eye stalks and attacks once.Two Spectator's are floating around inside Hope's Prison. This Spectator will surprise your party while you are searching for Dhourn, one of the three drows that know about The Adamantine Forge. Should you choose to interact with the flask and open it, this will release the trapped Spectator. Towards the end of the grotesque abomination ability it says the creature is gains, should probably just be the creature gains, or the creature than gains. The slice and dice ability should probably also be +14 to hit unless it’s scaling off another stat. Complete the Find the Missing Shipment quest via obtaining the Iron Flask. I’ve never seen a 2 action ability outside of legendary actions. Bosses in BG3 are powerful enemies that have increased health and pose a bigger challenge for players. Armor Class 18 (natural armor) Hit Points 180 (19d10 + 76) Speed 0 ft., fly 20 ft. There are two Spectators to be found during Early Access, once related to the Find the Missing Shipment quest, while the other can be found in the Underdark.
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